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Like they're already obsolete before I can even register their impact, and thus my plan to learn the ins and outs of the game is self-defeating. Still, the thought that 9 hours counts as quick is kind of silly.Īnd yet, I'm starting to feel like it's almost too fast, like I don't get enough time with each technology and building. It's probably because I insist on taking the long way through the game - pursuing late-game victories like Technology or Economic, instead of going for a fast conquest. I actually started a whole new game after my last post, and now, 9 hours later, I've just won. But more and more, I'm finding "quick" to be something of a misnomer. Just so I can get a lay of the land, and try to understand what the tech tree is capable of. When I first get a new 4X game, my first act is always to play it on the easiest difficulty at the quickest speed. The list of games I want to revisit after the blog is over is growing longer and longer, but from my brief glimpse, I think Endless Space 2 might deserve a spot somewhere near the bottom. It does have the same problem of the other Endless games where build order is important, but you more or less want to build everything in every system, but I've yet to see a 4X game that solves that problem elegantly (except, perhaps, Pandora: First Contact, but that game had other problems). I can't speak to long-term flaws like faction balance or the relative fun of the different win conditions, but the moment-to-moment fundamentals of building, economy, and politics are satisfyingly complex without be too terribly overwhelming. Still, after 20 hours Endless Space 2 feels solid. The faux fantasy setting just felt like a more appropriate home for heroes and quests, and the asymmetrical factions were more distinct and risk-taking. It's a definite improvement on the original Endless Space, but the things it borrowed from Endless Legend worked better in Endless Legend. That being said, I think it is probably the second-best of the three Endless games. This is definitely a game I could play for 100 hours, in a world where I still had that option. It was a pointless worry, because even with my fast-speed victory and more in-depth Endless-speed game, I still feel like I'm only beginning to learn the ins and outs of Endless Space 2. But I was worried that it wouldn't be enough, that I'd miss something if I didn't try and rush through. In all likelihood, had I just played Normal speed from the beginning, I would just now be finishing up my first game and would be making some general observations about the game as a whole. That's probably what everything is optimized towards. But now I'm curious as to whether one of the speed settings in-between would have been better. You have more time to think, more time to come to appreciate the nuances of your planets, and more time to position your fleets.
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Furthermore, the Odyssey expansion (released May 19, 2021) introduces an on-foot FPS element to the game, although the community doesn’t seem to be vibing with it.After playing six hours on the slowest speed, I can say with confidence that it's better.
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Still, the number of different occupations (from space trucker to pirate) guarantee more than enough variety to keep patient players entertained for hundreds of hours. The journey matters here way more than crossing off tasks. Don’t expect to get a lot done in one hour. In spite of its steep learning curve, few games are as massive and rewarding as Elite Dangerous – the persistent online universe and a 1:1 scale representation of the Milky Way galaxy houses many gameplay possibilities that move at their own pace.Įlite Dangerous certainly isn’t for everyone, and is more of a lived-in experience that grows with you. Space flight simulation aficionados are familiar with this one, as it’s been dominating that genre for years now, and with good reason.